Announcement

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2004 Little League Rules Consolidation

Posted by Steve Van Bogaert on May 19 2004 at 05:00PM PDT
·Over-Weight Markings – 2” wide bar by 8” long, contrasting color on back of helmet. ·Kick-off – R – “X” players must line-up in the 5 yard zone (normally 45-50 yard line) and remain there until the ball is kicked. Penalty – Live ball foul, 5 yard previous spot. K – Any formation legal R – If an “X” player catches or recovers a free kick, ball is dead at that spot. ·Scrimmage Play – A – “X” players must be interior linemen (“covered-up” by an end eligible to advance) at the snap. Penalty live ball foul, 5 yards, previous spot. An “X” player may not advance any loss ball in possession of his team. The ball is dead at the spot of catch or recovery. B – No restrictions – any formation legal. An overweight player on defense may advance an opponent’s fumble, backward pass or intercepted forward pass. ·Scrimmage Kick – K – One “X” player may line up in the backfield. He must be in a position to kick and must kick. If there is a bad snap he may move to recover and kick. He cannot move to avoid a defensive rush or otherwise move to improve his position. In this case the ball is dead at that spot. Note: An overweight kicker may retreat into his end zone for an intentional safety R – An “X” player may catch or recover a scrimmage kick. He may not advance, the ball is dead at the spot of catch or recovery. ·Extra Point – Snap from the 3 yard line. · Run – one point for all levels · Pass – one point for JR and SR; two points for Peewees · Kick – two points for all levels ·Unimpeded Scrimmage Kick (Punt) At Peewee level only. Must be declared to referee. No snap required. Punt must occur between the offensive tackle positions. Ball becomes live when it cross the line of scrimmage. If ball fails to cross the line of scrimmage, it remains dead, is returned to the line of scrimmage, and belongs to the receiving team ·Kicking team members must remain on their side of the line of scrimmage until the ball is kicked ·At least five members of the receiving team must remain on their line of scrimmage until the ball is kicked Over-Time ·First Series – 10 yard line ·Second Series and after until winner – 5 yard line Mercy Rule ·2nd Half – When a team is leading by a differential to be established by each league, the clock will continue to run. (Except time-outs and officials' time outs for injured players). ·League personnel should inform game officials of their differential Casts ·Leagues will be responsible for determining whether a "Player" is eligible to participate while wearing a cast. Officials will determine whether a "Cast" meets NFHS rules

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