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NEW SCROLLER TEST

Posted by Donald Wilkerson at Oct 30, 2009 5:00PM PDT ( 0 Comments )
/*THEN INSIDE THE "BODY" SECTION OF YOUR PAGE, TO DISPLAY A TICKER, SIMPLY USE THE BELOW EXAMPLE CODE*/ /*Where "tickercontent" is the name of the array defined earlier that contains your ticker messages, and "domticker", an arbitrary but unique CSS ID for that scroller. "someclass" is simply an random CSS classname you can pass to add additional style to the ticker, and "3000" points to the pause time between messages, in milliseconds. Finally, "fadeit" is an optional parameter that when set, causes the ticker to fade the messages into view. To disable this feature, just remove this parameter completely*/
This article appeared in the Houston Chronicle in early September 2006. image

 

January 4, 2011 
Dickinson  at CLEAR LAKE 
Clear Springs  at Alvin
Clear Creek  at Brazoswood 
Clear Brook  at Galveston Ball 

 
January 7 
CLEAR LAKE   at Brazoswood
 
Clear Springs  at Clear Brook
Alvin  at Clear Creek
Galveston Ball  at Dickinson 
 
January 11
Clear Creek  at CLEAR LAKE 
Brazoswood  at Galveston Ball 
Clear Brook 
at Alvin 
Dickinson  at Clear Springs 
 
January 14
CLEAR LAKE   at Galveston Ball
Clear Creek  at Clear Brook 
Braszoswood  at Clear Springs 
Dickinson  at Alvin  
 
January 18
Clear Springs  at CLEAR LAKE 
Alvin  and Brazoswood 
Clear Brook  at Dickinson
Galveston Ball  at Clear Creek

 
January 21
CLEAR LAKE  at Alvin
Brazoswood  at Clear Brook
Dickinson  at Clear Creek 
Galveston Ball  at Clear Springs 
 
January 25
Clear Brook  at CLEAR LAKE 
Clear Creek  at Clear Springs
Dickinson  at Brazoswood 
Alvin  at Galveston Ball 
 

START OF SECOND ROUND 
  January 28
CLEAR LAKE  at Dickinson
Clear Springs    at Alvin

Brazoswood  at Clear Creek
Galveston Ball  at Clear Brook 

  February 1
Brazoswood  at CLEAR LAKE
Clear Creek  at Alvin

Clear Brook  at Clear Springs
Dickinson  at Galveston Ball  
  
  February 4
CLEAR LAKE  at Clear Creek 
Clear Springs  at Dickinson
Galveston Ball  at Brazoswood
 
Alvin  at Clear Brook 
  
  February 8 
Galveston Ball  at CLEAR LAKE 
Clear Brook  at Clear Creek
Alvin  at Dickinson
Clear Springs  at Brazoswood 
  
  February 11
CLEAR LAKE  at Clear Springs
Brazoswood  and Alvin
Dickinson  at Clear Brook
Clear Creek  at Galveston Ball 
  
  February 15
Alvin  at CLEAR LAKE 
Clear Brook  at Brazoswood
Clear Springs  at Galveston Ball 
Clear Creek  at Dickinson 
  
  February 18
CLEAR LAKE  at Clear Brook
Galveston Ball  at Alvin 
Clear Springs  at Clear Creek
Brazoswood  at Dickinson 
  
 

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3 on 3 Tournament Rules

Posted by Donald Wilkerson at Sep 15, 2009 5:00PM PDT ( 0 Comments )

Kings and Queens of the Court3 on 3 Basketball Tournament Rules

 Prior To The Game

Each team must have a minimum of three (3) players on its roster who have registered their team by the pre-determined entry deadline.  Additions and/or changes to any roster must be approved by a Tournament Staff Member and completed prior to the start of a team’s first scheduled game.  No substitutions are allowed after your first scheduled game.  A player is allowed to participate on only one team in their division for the duration of the tournament.

All games must start with three players on each team, unless a team with three players agrees to allow the opposing team to play with only two players.  If a team with at least three players does not allow the opposing team to play with two players, or if the opposing team has zero or one players, that team will be penalized one point per minute after the designated start time up to 10 points.  Game is forfeited after 10 minutes.

All games are played on a half court.

A coin flip prior to the game will determine which team has the initial possession.

Game Play

Starting Play/Resuming Play/Throwing In:

The ball must be checked by an opposing player and then must be thrown (not dribbled) in from outside the two point line.

First Violation:  Warning from the referees or court supervisor

Second Violation:  Change of Possession

 Length of Games:

First team to score 16 points ( win by two ), or 30 minutes, whichever comes first.  If the games goes 30 minutes the team with the most points wins.  The only exception is the Championship Game in each division, which has no time limit.  A game won by forfeit will result in a 16-0 victory for the team present at the court.

 Sudden Death Overtime:

If the score is tied at the end of 30 minutes, the game goes to overtime.  A coin flip determines which team has the initial possession.  The game winner is the first team to score a point in the overtime period.

 No “Make It Take It”

The ball changes possession after each scored basket, except after free throws in the occurrence that the shooting team retains possession of the ball.

  Stalling:

No stalling is allowed. The referee may institute a 30 second shot clock at any time.  After a team has been warned about stalling, failure to attempt a shot within 30 seconds will result in loss of possession.

 Jump Balls

All jump balls, as determined by the officials, become the possession of the defensive team.

Time Outs

Each team is allowed two 45-second time-outs per game.  The 30-minute running clock does not stop unless the timeout is called during the final 2 minutes of the game.

 Taking It Back

When in play, the ball must be “taken back” on each change of possession.  “Taking it Back” means BOTH feet must be behind the two point arc.  Failure to “take it back” is a violation.

First Violation:  Warning from the referee

Each Following Violation:  Change of Possession

 Fouls

Any time a basket is MADE and a foul is called:

·         The basket counts

·         The referee records the foul

·         Defending team receives the ball

 If a foul is called and a basket is NOT MADE:

·         Team Fouls 1 thru 6

o        All fouls are common fouls.  Retain ball and check ball from behind the two point arc.

·         Team Fouls 7 thru 11

o        One (1) free throw, unless fouled in the act of shooting behind the two point arc, then two (2) free throws are awarded.  Ball changes possession after free throw attempt(s).

·         Team Fouls 12+

o        One (1) free throw, unless fouled in the act of shooting behind the two-point arc, then two (2) free throws are awarded.  Regardless of make or missed free throw(s), the shooting team retains possession.

 

All intentional fouls will be called by the referee and results in one free throw for the player fouled AND his /her team retains possession and checks the ball behind the two-point arc.  An intentional foul is a personal and or technical foul designed to stop or keep the clock from starting, to neutralize an opponent’s obvious advantageous position, contact away from the ball, or when not playing the ball.  It may or may not be premeditated and is not based on the severity of the act. 

 

There is a ZERO TOLERANCE policy for flagrant fouls or continuous misconduct.  At the discretion of the referee, these types of behavior will result in team forfeiture of the game in question, and the team, and/or individual be put under probation for the duration of tournament play.  Further offenses will lead to team dismissal from the tournament.

 

All flagrant fouls are called by the referee.  A flagrant foul may be a personal technical foul of violent nature, or a technical non-contact foul which displays unacceptable conduct.  It may or may not be intentional.  If personal, it involves violent contact such as striking, kneeing, etc.  If technical, it involves dead ball contact or non-contact at any time which is extreme or persistent, vulgar, or abusive conduct.

 Scoring

Baskets made from inside the two-point arc count as one (1) point.  Baskets made when the shooter has BOTH FEET behind the two-point are count as two (2) points.  Referees will call “two points”.

 Free Throws:

Free throws count as one (1) point.  All free throws are dead balls.  The try for goal shall be made within 10 seconds after the ball has been placed at the disposal of the free thrower.  All other players must remain behind the two-point arc while the free throw attempt is being made.

 Player Substitution

Player substitution is permitted during any dead ball situation.