News and Announcements

Little League has clarified and revised a number of forms that apply to the 2011 Post Season Tournaments.  The clarification and revised forms can be found here by clicking on the links below:

Clarification of Feb. 1 Deadline for Proof of Residence

Revised Proof of Residency Eligibility Requirements -- Documents must be dated on or before February 1, 2011

Revised Baseball Affidavit June 1, 2011

For any questions on the interpretations of the below rules - please have your President contact Maryellen Holden.

Click here --> 2011 Connecticut State Little League Tournament Rules

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Baseball Schedules

Posted by Chad Zima at Jun 1, 2011 5:00PM PDT ( 0 Comments )

Senior League Baseball Schedule

Thursday July 14, 2011 – 7pm Wallingford vs. Meriden

Friday July 15, 2011 – 7pm Edgewood vs. Winner of game #1

Saturday, July 16, 2011 – 4pm Loser game #1 vs. Loser Game #2

Saturday, July 16, 2011 – 730pm Winner of Game #2 vs. Winner Game #3

Sunday, July 17,2011 – 7pm if game.

 All games will be played at Recreation Park (Southington South)

The District 5 winner moves on to CT Sectionals at the Orange Complex on Tuesday, July 19 2011 at 530pm 

 

 

 

 

 

Initial Posting 6/02/2011

 6/23/2011 - changes to the 10/11 Baseball Schedule as follows:

                 Saturday, 6/25 F3 9:00am game Yalesville/Edgewood    moved to     Saturday 6/25 3:00pm F1

                                          F3 12:00pm game New Britain/S North   moved to    Saturday 6/25 3:00pm F2

                  Sunday, 6/26   F3 11:00am game Jack Barry/Yalesville  moved to     Monday 6/27 5:45pm F2

                                          F3   2:00pm game S South/Plainville       moved to     Monday 6/27 5:45pm F1 

 

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Administrative Documents

Posted by Chad Zima at Jun 7, 2010 5:00PM PDT ( 0 Comments )
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Little League Tie-Breaker Rules

Posted by Chad Zima at Jun 7, 2010 5:00PM PDT ( 0 Comments )

For any questions on the interpretations of the below rules - please have your President contact Maryellen Holden. 

SECTION III – TIEBREAKER PROCEDURES 

A. In all cases, the team(s) advancing past Segment 1 must be the team(s) with the best

won-lost record(s) during pool play. The tournament director will decide the number of

teams that will advance beyond pool play, and such decision must be made availableto the leagues/teams involved before the tournament begins.

B. When records are tied, however, the following procedures must be applied in order, so

that the tie can be broken. These procedures also apply to determining the seeding

for Segment 2 (the playoff round), if seeding for Segment 2 is based on results of pool

play.

1. The fi rst tiebreaker is the result of the head-to-head match-up(s) during pool

play (Segment 1) of the teams that are involved in the tie.

a) If one of the teams involved in the tie has accomplished EVERY

ONE of the following, then that team will advance:

i. Defeated all of the other teams involved in the tie at least once,

AND;

ii. Defeated all of the other teams involved in the tie in every one of

the pool play games it played against those teams; AND;

iii. Played each of the teams involved in the tie an equal number of

times.

example: Three teams are tied with identical records for fi rst place

at the end of pool play, and one team is to advance to Segment

2. Teams A, B and C played against each other once in pool play.

Team A won all of its games against Team B and Team C during

pool play. Result – Team A advances, while Team B and Team C are

eliminated.

b) Each time a tie is broken to advance one team, leaving a tie between

two or more teams, the situation reverts to “B. 1.” (head-to-head

results) in this section.

1. Example: Three teams are tied with identical records for fi rst place

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at the end of pool play, and two teams are to advance to Segment

2. Teams A, B and C played against each other once in pool play.

Team A won all of its games against Team B and Team C during

pool play. Result – Team A advances, which then creates a two-way

tie between Team B and Team C. That tie then is broke by reverting

to “B. 1. a)” in this section.

2. If the results of the head-to-head match-up(s) during pool play of the teams

that are involved in the tie cannot break the tie (because no team defeated each

of the other teams in the tie each time they played, or because no team has

defeated all of the other teams involved in the tie in everyone of the pool play

games played between those teams, or because the teams involved in the tie

did not play one another an equal number of times during pool play), then the

tie is broken using the Runs-Allowed Ratio (see Section IV).

C. In all cases, if the tie-breaking principles herein are correctly applied and fail to break

the tie, or if these guidelines are not applied correctly (in the judgment of the Tournament

Committee in Williamsport), then the matter will be referred to the Tournament

Committee, which will be the fi nal arbiter in deciding the issue. If a tie cannot be broken

through the proper application of these guidelines (in the opinion of the Tournament

Committee), then a playoff, blind draw or coin fl ip will determine which team(s) will

advance. This is a decision of the Tournament Committee.

SECTION IV – RUNS-ALLOWED RATIO

A. For each team involved in a tie in which head-to-head results cannot be used (because

no team defeated each of the other teams in the tie each time they played, or because

no team has defeated all of the other teams involved in the tie in everyone of the pool

play games played between those teams, or because the teams involved in the tie

did not play one another an equal number of times during pool play), the tournament

director will calculate: The total number of runs given up in all pool play games played

by that team, divided by the number of half-innings played on defense in pool play

games by that team. This provides the number of runs give up per half-inning by that

team: the Runs-Allowed Ratio.

1. Example: The Hometown Little League team has given up eight (8) runs in all four

(4) of its pool play games, and has played 23 innings on defense in those four

games. 8 divided by 23 equals .3478

2. The Runs-Allowed Ratio for Hometown Little League (.3478 in the example above)

is compared to the same calculation for each of the teams involved in the tie.

B. The Runs-Allowed Ratio is used to advance ONLY ONE team.

C. If, after computing the Runs-Allowed Ratio using results of all pool play games played

by the teams involved in the tie:

1. one team has the lowest Runs-Allowed Ratio, that team advances. After one team

has advanced using the Runs-Allowed Ratio, the breaking of any other ties must

revert to the methods detailed in Section III – Tiebreaker Procedures, before the

Runs-Allowed Ratio is used to break the tie.

2. two or more teams remain tied, and the methods detailed in Section III – Tiebreaker

Procedures cannot be used (because no team defeated each of the other teams

in the tie each time they played, or because no team has defeated all of the other

teams involved in the tie in everyone of the pool play games played between

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those teams, or because the teams involved in the tie did not play one another

an equal number of times during pool play), then the Runs-Allowed Ratio must

be recomputed using statistics only from the pool play games played between

the teams involved in the tie. The results are used to advance ONE team, and

any other ties must revert to the methods detailed in Section III – Tiebreaker

Procedures, before the Runs-Allowed Ratio is used to break the tie.

D. Any part of a half-inning played on defense will count as a complete half-inning on

defense for the purposes of computing the Runs-Allowed Ratio.

E. If a game is forfeited, in most cases the score of the game will be recorded as 6-0 (for

Little League Divisions and below) or 7-0 (for Junior League Divisions and above).

However, only the Tournament Committee in Williamsport can decree a forfeit, and

the Tournament Committee reserves the right to disregard the results of the game,

to assign the score as noted above, or to allow the score to stand (if any part of the

game was played).

F. If a game is forfeited, in most cases each team involved in the forfeit will be deemed

to have played six defensive half-innings (for Little League Divisions and below) or

seven defensive innings (for Junior League Divisions and above). However, forfeits

and the fi nal score and number of innings charged or credited in forfeits, can only be

decreed by the Tournament Committee in Williamsport.

G. In the event a team (defi ned for this purpose as a minimum of nine players) fails to

attend a scheduled game, and it is determined by the Tournament Committee in

Williamsport that the failure to attend was designed to cause a forfeit or delay the

tournament for any reason, the Tournament Committee reserves the right to remove

the team from further play in the International Tournament and/or remove those adults

it deems responsible from the team and/or local league.

Seasons