News and Announcements
Revised Tournament Documents for Affidavit Night
Little League has clarified and revised a number of forms that apply to the 2011 Post Season Tournaments. The clarification and revised forms can be found here by clicking on the links below:
Clarification of Feb. 1 Deadline for Proof of Residence
Revised Baseball Affidavit June 1, 2011
2011 Connecticut State Little League Tournament Rules
For any questions on the interpretations of the below rules - please have your President contact Maryellen Holden.
Click here --> 2011 Connecticut State Little League Tournament Rules
Baseball Schedules
Senior League Baseball Schedule
Thursday July 14, 2011 – 7pm Wallingford vs. Meriden
Friday July 15, 2011 – 7pm Edgewood vs. Winner of game #1
Saturday, July 16, 2011 – 4pm Loser game #1 vs. Loser Game #2
Saturday, July 16, 2011 – 730pm Winner of Game #2 vs. Winner Game #3
Sunday, July 17,2011 – 7pm if game.
All games will be played at Recreation Park (Southington South)
The District 5 winner moves on to CT Sectionals at the Orange Complex on Tuesday, July 19 2011 at 530pm
Initial Posting 6/02/2011
6/23/2011 - changes to the 10/11 Baseball Schedule as follows:
Saturday, 6/25 F3 9:00am game Yalesville/Edgewood moved to Saturday 6/25 3:00pm F1
F3 12:00pm game New Britain/S North moved to Saturday 6/25 3:00pm F2
Sunday, 6/26 F3 11:00am game Jack Barry/Yalesville moved to Monday 6/27 5:45pm F2
F3 2:00pm game S South/Plainville moved to Monday 6/27 5:45pm F1
Administrative Documents
Little League Tie-Breaker Rules
For any questions on the interpretations of the below rules - please have your President contact Maryellen Holden.
SECTION III – TIEBREAKER PROCEDURES
A. In all cases, the team(s) advancing past Segment 1 must be the team(s) with the best
won-lost record(s) during pool play. The tournament director will decide the number of
teams that will advance beyond pool play, and such decision must be made availableto the leagues/teams involved before the tournament begins.
B. When records are tied, however, the following procedures must be applied in order, so
that the tie can be broken. These procedures also apply to determining the seeding
for Segment 2 (the playoff round), if seeding for Segment 2 is based on results of pool
play.
1. The fi rst tiebreaker is the result of the head-to-head match-up(s) during pool
play (Segment 1) of the teams that are involved in the tie.
a) If one of the teams involved in the tie has accomplished EVERY
ONE of the following, then that team will advance:
i. Defeated all of the other teams involved in the tie at least once,
AND;
ii. Defeated all of the other teams involved in the tie in every one of
the pool play games it played against those teams; AND;
iii. Played each of the teams involved in the tie an equal number of
times.
example: Three teams are tied with identical records for fi rst place
at the end of pool play, and one team is to advance to Segment
2. Teams A, B and C played against each other once in pool play.
Team A won all of its games against Team B and Team C during
pool play. Result – Team A advances, while Team B and Team C are
eliminated.
b) Each time a tie is broken to advance one team, leaving a tie between
two or more teams, the situation reverts to “B. 1.” (head-to-head
results) in this section.
1. Example: Three teams are tied with identical records for fi rst place
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at the end of pool play, and two teams are to advance to Segment
2. Teams A, B and C played against each other once in pool play.
Team A won all of its games against Team B and Team C during
pool play. Result – Team A advances, which then creates a two-way
tie between Team B and Team C. That tie then is broke by reverting
to “B. 1. a)” in this section.
2. If the results of the head-to-head match-up(s) during pool play of the teams
that are involved in the tie cannot break the tie (because no team defeated each
of the other teams in the tie each time they played, or because no team has
defeated all of the other teams involved in the tie in everyone of the pool play
games played between those teams, or because the teams involved in the tie
did not play one another an equal number of times during pool play), then the
tie is broken using the Runs-Allowed Ratio (see Section IV).
C. In all cases, if the tie-breaking principles herein are correctly applied and fail to break
the tie, or if these guidelines are not applied correctly (in the judgment of the Tournament
Committee in Williamsport), then the matter will be referred to the Tournament
Committee, which will be the fi nal arbiter in deciding the issue. If a tie cannot be broken
through the proper application of these guidelines (in the opinion of the Tournament
Committee), then a playoff, blind draw or coin fl ip will determine which team(s) will
advance. This is a decision of the Tournament Committee.
SECTION IV – RUNS-ALLOWED RATIO
A. For each team involved in a tie in which head-to-head results cannot be used (because
no team defeated each of the other teams in the tie each time they played, or because
no team has defeated all of the other teams involved in the tie in everyone of the pool
play games played between those teams, or because the teams involved in the tie
did not play one another an equal number of times during pool play), the tournament
director will calculate: The total number of runs given up in all pool play games played
by that team, divided by the number of half-innings played on defense in pool play
games by that team. This provides the number of runs give up per half-inning by that
team: the Runs-Allowed Ratio.
1. Example: The Hometown Little League team has given up eight (8) runs in all four
(4) of its pool play games, and has played 23 innings on defense in those four
games. 8 divided by 23 equals .3478
2. The Runs-Allowed Ratio for Hometown Little League (.3478 in the example above)
is compared to the same calculation for each of the teams involved in the tie.
B. The Runs-Allowed Ratio is used to advance ONLY ONE team.
C. If, after computing the Runs-Allowed Ratio using results of all pool play games played
by the teams involved in the tie:
1. one team has the lowest Runs-Allowed Ratio, that team advances. After one team
has advanced using the Runs-Allowed Ratio, the breaking of any other ties must
revert to the methods detailed in Section III – Tiebreaker Procedures, before the
Runs-Allowed Ratio is used to break the tie.
2. two or more teams remain tied, and the methods detailed in Section III – Tiebreaker
Procedures cannot be used (because no team defeated each of the other teams
in the tie each time they played, or because no team has defeated all of the other
teams involved in the tie in everyone of the pool play games played between
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those teams, or because the teams involved in the tie did not play one another
an equal number of times during pool play), then the Runs-Allowed Ratio must
be recomputed using statistics only from the pool play games played between
the teams involved in the tie. The results are used to advance ONE team, and
any other ties must revert to the methods detailed in Section III – Tiebreaker
Procedures, before the Runs-Allowed Ratio is used to break the tie.
D. Any part of a half-inning played on defense will count as a complete half-inning on
defense for the purposes of computing the Runs-Allowed Ratio.
E. If a game is forfeited, in most cases the score of the game will be recorded as 6-0 (for
Little League Divisions and below) or 7-0 (for Junior League Divisions and above).
However, only the Tournament Committee in Williamsport can decree a forfeit, and
the Tournament Committee reserves the right to disregard the results of the game,
to assign the score as noted above, or to allow the score to stand (if any part of the
game was played).
F. If a game is forfeited, in most cases each team involved in the forfeit will be deemed
to have played six defensive half-innings (for Little League Divisions and below) or
seven defensive innings (for Junior League Divisions and above). However, forfeits
and the fi nal score and number of innings charged or credited in forfeits, can only be
decreed by the Tournament Committee in Williamsport.
G. In the event a team (defi ned for this purpose as a minimum of nine players) fails to
attend a scheduled game, and it is determined by the Tournament Committee in
Williamsport that the failure to attend was designed to cause a forfeit or delay the
tournament for any reason, the Tournament Committee reserves the right to remove
the team from further play in the International Tournament and/or remove those adults
it deems responsible from the team and/or local league.